ATITD style game model
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Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
2nd Jun

There's a game I used to play called A Tale In The Desert. For those of you who haven't heard of it, it's a very unique game set in ancient Egypt and has been around for many years. It is not at all like UO. There are no monsters. There is no fighting or magic. And if you want to get somewhere, you better start running,on foot. The game is centered around crafting mostly. In fact, I will admit to being heavily influenced when designing some of the specialty crafting, which requires components from different disciplines. What makes this game model so intriguing is the focus on community and achieving both personal and community goals. In fact, the game requires a certain number of people to achieve a certain set of objectives before the 'Tale' ends. In many cases that takes years. They are now in their 7th tale, which means each time the community has achieved their objectives the game has ended and a new one has begun. The game is wiped and everyone starts from scratch. Each tale the game changes a little. Different goals are set up. Improvements are made. Content is added. Players that have been playing a long time earn special titles and are extremely important to the 'tale'. 

The reason I bring this up is there is usually someone joking about wiping the server whenever there is discussion around game changes, particularly when there is disagreement. I get it, it's meant as a joke. But what if it wasn't? Let's just kick this around a bit.

Imagine that the game started tomorrow, and from the outset there were some rather large personal and community goals that needed to be achieved to progress the game forward. These goals would be progressive. So one thought might be to have all but just a couple of cities start out being overrun by invasions. Not only would the players need to raise their own skills, they would need to contribute to the war effort in order to fight back and retake those cities over time. Achievements might be another aspect to incorporate. Perhaps powerscrolls would be obtained by achieving rank in the people's army, which is granted by accumulating achievements over time. I'm just spit balling. 

It would be UO like you've never played it before for sure. Some things would stay familiar, others would require a bit of a learning curve. Crafting, for example, would be completely overhauled and you'd have to do a lot more not only to gain skill, but even to make some items. New players would need to be shown how to survive and thrive in this turbulent world. Leaders may emerge in the community, and we could even look at adding a government system.

Bear in mind, something like this would take me a lot of time to put together. Even if we decided today to adopt this, I wouldn't expect to have anything worth launching until next year. But in the meantime we would continue on as we are, enjoy the game as it is and dialing in certain aspects (such as skill gain) to a point where we largely agree it's an appropriate place. And then when we're ready we wipe the server, let the Phoenix die and rise again a new. 

I'll open it to discussion and questions.
Joined: 12th Apr
Rank: Moderator
Likes 4
2nd Jun

I wanna know more about the "goals" we work towards to end the tale.

In a UO setting I can see dungeon delving and monster hunting to find "lost" items.

A "cruder" world with fewer vendors or cities... no magical weapons, limited magic and taming?


Tell me again, where are we going, and why are we in a handbasket?

Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
2nd Jun

Yea you have the idea. Plus the war effort which is used to supply the (imaginary) people's army to battle back the hoards and retake cities, aside our player heroes of course.
Joined: 5th Jun
Rank: --
Likes 18
5th Jun

I dont know that I'd have very high interest in playing on a server that wipes over and over....

I play UO very casually. Often for 1-5 days at a time then I may break for a few weeks. If I had to start from scratch every time I logged in, I dont think I'd have any motivation to stick around.
Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
5th Jun

To be clear, this idea is just musing, not a plan. Also the timeline for something like this playing out would be more like years, not weeks. But on the plus side when you go to those old, sad, tired servers and see the zillionaires sitting on the roof long past bored, it does start to sound like a viable idea.
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