Mages
Forum » Discussions » Suggestions & Ideas
Joined: 25th Oct 2016
Rank: Moderator
Likes 7
22nd Jun

I saw the other post about Mage Summoners and it seems like a difficult idea to work with.

Instead, my suggestion to make mages more playable is to use a few of the AOS mage tweaks that made mages more viable. Specifically, the following:

1. Poisoning skill - allows the caster to boost the level of their poison and poison field spells.

2. Inscription - gives a bonus to damage from offensive spells.

3. Alchemy - A bonus to the strength of potions when you have this skill. This actually benefits fighters as well if they are fighting one handed.

While I know these are AOS tweaks, I think they would still fit well with this shard, after all, we have powerscrolls and a few other AOS features. More importantly, this will make pure mages much more viable in PVM.
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Joined: 25th Oct 2016
Rank: Moderator
Likes 7
25th Jun

No opinions on this?
Joined: 5th Jun
Rank: --
Likes 18
3rd Jul

I'd love to see the above as well......however if we're going to do that, we might as well allow necro/chivalry too so that warriors can get some (much needed) love.

I once played a server that enabled run-casting. (You weren't locked into place while spell casting). I LOVED that feature. I know it can have vast implications for pvp- but i dont ever pvp anyway.

Abra- any thoughts on implementing any of the above?
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Joined: 12th Apr
Rank: Moderator
Likes 4
4th Jul

As a first thought, magery isn't a pure skill, there aren't any "pure mages" except in experimental templates. Magery simply is an auxiliary skill.
That is how it IS... not how it has to be.
I think these changes at least give the mage template something to build on...
if it does enough to compete is another question.
It might take this AND Djinn bottles to strengthen mages enough to compete.

Even then they are at an uphill fight with reagents costing a lot more than arrows or armor repairs.


Tell me again, where are we going, and why are we in a handbasket?

Joined: 12th Apr
Rank: Moderator
Likes 4
4th Jul

I am however against the Necro/ Chiv due to balance.
I agree warriors need love too, but it should be in the form of dex bonuses to help us wear better armor.
Speaking of which, I need to work on my warrior for Abra's new dungeon.


Tell me again, where are we going, and why are we in a handbasket?

Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
4th Jul

These aren't bad ideas - still mulling them over. Perhaps some not all...we'll see
Joined: 5th Jun
Rank: --
Likes 18
20th Oct

I feel like there was a more fitting original post somewhere...but couldn't find it so will post it here.

I still have heartburn with summons. I know the dispel chance was lowered a few updates ago, but still just *feels high to me in practice. Such a high Mana cost and anything seems to dispel them. I have a hard time wanting to commit 40-60% of my Mana to a spell that gets removed before it does any damage. I'd (like) for them all to be fully non-dispellable by pvm. The reason being is even if they couldn't be removed that way, thier HP is so low they'll die of natural causes quickly enough when facing Titans, Balrons, dragons etc. @Phoenix Staff thoughts?
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