mob spawner tweaks
Forum » Discussions » Suggestions & Ideas
Joined: 12th Jan
Rank: --
Likes 30
29th Nov

If you're afraid that some of these tweaks would hurt the economy, please lower the amount of gold these mobs have. Farming doesn't have to require a ton of waiting.

fire temple - consistent, quick 2 demons spawn next to the alter, and also keep the spawn in the walls(currently everything spawns outside the walls half the time); demons and drakes outside the room, dragons and drakes inside the room

wind enterance - lots more solen invaders(currently 2 at a time)

fire dungeon level 2 - quicker demon spawn(currently several minutes apart)

shame level 5 - slightly more blood elementals(10-20), scattered all throughout the level(currently about 5 in one tight spot, +2 by themselves)

shame elder gazer level - consistent EG spawn 1 per room(3 currently spawn anywhere) suggest 1 minute respawn in their individual rooms

cyclops valley - get stuff off the cliffs

giant horde minion - spawn is way too slow

poseiden - 12 hours is insane. if it's possible, make him share a spawn point where theres a 1/10 chance he'll spawn, where 9/10 times an atlantis mob will spawn instead. Alternatively, you can close off his room and make people unlock a teleporter in through looting a rare key.

Also, the area to the south of poseiden is way too dense with mobs. Farming there is crazy dangerous, even in groups.

LBT dungeon - remove 1-2 lich from the enterance of level 2(currently 2 liches and a LL keep people from even entering)

covetous level 3 - there's a large concentration of liches in the center room. Spread em out
Last Edit: 29th Nov by Super Hamsters
Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
30th Nov

If I lower the gold drop on a specific creature it effects them whereever they spawn, not just in a single place. Besides which even if I could do that people would just go kill the more profitable creatures.

That being said I'll look at these one by one in game and make some decisions, but I may not choose to adopt all of these suggestions. Just putting that out there in advance.
Joined: 22nd Jul 2014
Rank: Moderator
Likes 157
30th Nov

Ok I had a chance to look at these and here are my notes:

Fire Temple – Done
Wind Entrance – Removed
Fire Dungeon lvl 2 – 5-10 minutes is standard for most spawns
Shame level 5 – I’ll add a few more, but my concern with adding that many is that it can throw off what one has come to expect of that dungeon. I’ve been to servers where they totally revamped a dungeon with all new creatures and it’s just unexpected and leaves me wondering, where’s the spawn I was looking for?
Shame Elder Gazers – Spawning at least one per room and one random location. Spawn timer remains the same
Cyclops Valley – Fixed, I think
Giant Horde Daemon – I disagree
Poseidon – You want to lock him away in his room? He’s a freakin God man….have some respect! Can reduce the spawn timer though.
Poseidon South – Reduced
LBT – Like anyone uses this portion of the dungeon….pfft. Done

Covetous 3 – Reduced Lich count by 3. 
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Joined: 12th Jan
Rank: --
Likes 30
30th Nov

that went better than expected, lol. thank you.
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